SLASHIMI

Deaths Door inspired

The Team

  • 3 Level Designer
  • 4 Game Artists
  • 2 Animators
  • 5 Programmers

Production Time:
8 Weeks 4hrs per day

Engine:
TGE In house game engine

My Contribution

  • Designed level 3.
  • Member of the gameplay, playtest and player task forces.
  • Playtested and adjusted player to enemy interaction and design.
  • Assisting with environment proping / Level art