SLASHIMI
Deaths Door inspired
The Team
- 3 Level Designer
- 4 Game Artists
- 2 Animators
- 5 Programmers
Production Time:
8 Weeks 4hrs per day
Engine:
TGE In house game engine
My Contribution
- Designed level 3.
- Member of the gameplay, playtest and player task forces.
- Playtested and adjusted player to enemy interaction and design.
- Assisting with environment proping / Level art